I see crypto as dystopian by design, but Daniel Meissler’s re-imagining at least lets me glimpse why it might have general appeal.
Take a multi-player world like MineCraft where people create amazing fantastic, complicated things. That seems to be working fine right now, but it seems a really creative builder or gamer needs YouTube or Patreon or a side job. Meissler:
❝ | So an example would be a user signing up, creating a cool city or island in a game, standing up a government, creating really cool magic items, etc., and making money when people decide to come there and spend time (because they like how the system works). |
I’m not sure this is better but it’s not obviously bad. It has the benefits and flaws of how we build valuable things & experiences in the real world.
And I’m not sure it needs blockchain – didn’t Steam already do this a decade ago without crypto?
But at least he sketches why there might a coordination problem to solve, rather than a cool hammer hunting nails.